So if you're not a UMW student, you can't enroll, but you're definitely welcome to follow along online.
So if you're reading this some time after that, then you're out of luck.
There is a good chance that you should definitely sign up for this class
This will be a "hybrid synchronous" class, which means that it will be a mix of online and in-person experiences. This will probably mean:
A frequently asked question: What actually is Electronic Literature?
In short, electronic literature is hypertext fiction, net.art, interactive fiction, videogames, flash animation, Twitter Bots, poetry generators, computer-generated books, etc., &c. and et cetera.
There are longer, more thorough and scholarly answer, and a couple directories of electronic works. The Electronic Literature Organization has now published three anthologies of electronic literature.
It's an exciting world to explore, and it can be disorienting. Not to worry, the trip is well worth the effort.
This class is a survey of historical and contemporary creative work produced under the broad umbrella term, Electronic Literature. Categorically, these are "born digital" literary works that can only exist on computers. Some specific sub-genres or modalities include: hypertext fiction, interactive fiction, computer-generated poetry, playable media, net.art, and more. We will study the history of electronic literature and, to better understand it, we'll produce our own.
It's an upper-level Literature elective for English Majors, and it can also count as an elective for those completing a Major in Communication and Digital Studies or a Minor in Digital Studies.
Any more questions?
zwhalen@umw.edu
@zachwhalen
www.zachwhalen.net
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